Introduction
You're lost on an island, and your goal is to build a raft with the island's resources, but be careful ! The water's rising fast, so hurry.
Project Details
- Time : 4 Days
- Tools : Unreal Engine 5 / Office Suite / Perforce
- Responsibilities : Game Design / Level Design
- Details : Designed for PC / Playable on Keyboard
Difficulties encountered
- Make a game in 4 days
Overview




A Building Game
For this project, the aim was to place a limited number of resources in the four corners of the map, then arrange them at certain height levels, as the water rises higher and higher, making some resources inaccessible.

The Team & The Theme
We were made up of 6 Game Designers specialised in different sub-disciplines (Level Design/Tech Design/UX) and 4 Game Artists.
The theme of the game jam was "regression", and we immediately thought of space regression and shrinking the level.

What i Worked on !
- Game Design : Creation of the Game mechanics, documentation
- Level Design : Desing a part of the map, documentation

Credits
Game Designers : Arthur Cabourg / Anne-Laure Caminade / Joshua Grane / Killian Bonti / Arnaud Chalier / Aris Manoukian
Game Artists : Aram Alizadeh / Rui Pan / Gauthier Gineste / Eugénie Flochay
Learnings
Games jams are always fun to do as a designer, and we have a lot of fun coming up with fasts ideas to make them even more faster.
And when you see the results of certain projects, you wonder what the game could become if you had 1 or 2 more days.
Of all the Games Jam projects I've done, this is the one I'm most proud of, and the one in which I can even see myself working on it again to push it a little further.
Thanks for reading me !