Introduction
Sonances is an intense and stressful experience where you embody a bat.
Your hearing and your sight are your only allies. Your goal is to feed yourself while escaping your natural predators.
Tutorial Walkthrough
Project Details
- Time : 1 month half time
- Tools : Unity / Confluence / Figma / Trello / GitHub
- Responsibilities : Game Design / Level Design / UI / UX
- Details : Designed for PC / Playable with Keyboard and Controller / Graphic assets from the Unity store
Difficulties encountered
- Time (only 2 full weeks allotted to the project)
- Making the experience pleasant and finding your way around the environment
- Make a good tutorial to get to grips with the bat and the game mechanics.
Overview



A 3C Based Game
For this project, we, the designers had to create a concept from an exotic controller.
For this project we thought about sight, and the way of controlling a blind character who can move and find his way with sound.

The Team
The group in this project was made up of 1 Game Programmer and 2 Game Designers.
The collaboration and production went very well and allowed us to end up with a well-finished project.

What i Worked on !
- Game Design : Creation of the mechanics, documentation
- Level Design : Tutorial and dark forest map conception and dressing
- UI / UX : Main menu, pause menu, controls menu, credits menu

Documentation on confluence !

Homepage Confluence

Dark Forest Layout

Creative Briefs - Movement

FSO Player - Echolocation
Credits
Game Designers : Arthur Treluyer / Aris Manoukian
Game Programmer : Etienne Héroux-Cossette
Learnings
This project was a really exciting challenge from start to finish.
Being a very small team we were still able to contribute and create a good game with fun mechanics.
Being a very small team we were still able to contribute and create a good game with fun mechanics.
We put a lot of emphasis on the atmosphere, the sounds, the noises which are sometimes enemies and sometimes just the environment around the player, to create a feeling of doubt and uncertainty. Like a real bat in the wild.
Having playtested the game we were able to see the reaction of our playtesters, which was exactly what we wanted.
Thanks for reading me !