Introduction
Take control of Liv, a mischievous spirit, and use her wind skills to blast your way through a storm that threatens to destroy your world.
Your goal is to calm the storm before it drags the world
into total ruin.
Trailer
Difficulties encountered
- 10 minutes polish experience
- Work in perfect collaboration for 8 months
- Handle and receive feedback from many speakers
- Perform many iterations and cut some features
Overview






A Platforming Game
Storm Breaker is a platforming game in which the player must fight his way through a storm.
Thanks to these wind powers, the player can perform a series of actions to create a fluid and enjoyable platforming sequence.

The Team
We were made up of 6 Game Designers specialised in different sub-disciplines (Level Design/Tech Design/UX) and 4 Game Artists (Tech Art/VFX/Level Art/Character Design).
The collaboration and production went very well and allowed us to end up with a well-finished project of which we are all proud.

What i Worked on !
- Game Design : Help with mechanics design, GDD documentation.
- Level Design : Creation of one of the game's three levels (Sea of Clouds), LDD documentation, sequence scripting, use of chaos, metrics design.

Learnings
This project was our last big challenge in our school programme, and I've learned a lot thanks to it.
It was a very high-level challenge, and I'm glad I overcame it. I'm extremely happy and proud of my team and the product we delivered.
Thanks for reading me !